Home > arte3.2.0 > robots > KUKA > KR_30_L16_2 > inversekinematic_kuka_kr_30_L16_2.m

inversekinematic_kuka_kr_30_L16_2

PURPOSE ^

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SYNOPSIS ^

function q = inversekinematic_kuka_kr_30_L16_2(robot, T)

DESCRIPTION ^

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   Q = INVERSEKINEMATIC_KUKA_KR_30_L16_2(robot, T)    
   Solves the inverse kinematic problem for the KUKA KR5 ARC robot
   where:
   robot stores the robot parameters.
   T is an homogeneous transform that specifies the position/orientation
   of the end effector.

   A call to Q=INVERSEKINEMATIC_KUKA_KR_30_L16_2 returns 8 possible solutions, thus,
   Q is a 6x8 matrix where each column stores 6 feasible joint values.

   
   Example code:

   robot=load_robot('kuka', 'KR_30_L16_2');
   q = [0 0 0 0 0 0];    
   T = directkinematic(robot, q);
   %Call the inversekinematic for this robot
   qinv = inversekinematic(robot, T);
   check that all of them are feasible solutions!
   and every Ti equals T
   for i=1:8,
        Ti = directkinematic(robot, qinv(:,i))
   end
    See also DIRECTKINEMATIC.
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CROSS-REFERENCE INFORMATION ^

This function calls: This function is called by:

SUBFUNCTIONS ^

SOURCE CODE ^

0001 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0002 %   Q = INVERSEKINEMATIC_KUKA_KR_30_L16_2(robot, T)
0003 %   Solves the inverse kinematic problem for the KUKA KR5 ARC robot
0004 %   where:
0005 %   robot stores the robot parameters.
0006 %   T is an homogeneous transform that specifies the position/orientation
0007 %   of the end effector.
0008 %
0009 %   A call to Q=INVERSEKINEMATIC_KUKA_KR_30_L16_2 returns 8 possible solutions, thus,
0010 %   Q is a 6x8 matrix where each column stores 6 feasible joint values.
0011 %
0012 %
0013 %   Example code:
0014 %
0015 %   robot=load_robot('kuka', 'KR_30_L16_2');
0016 %   q = [0 0 0 0 0 0];
0017 %   T = directkinematic(robot, q);
0018 %   %Call the inversekinematic for this robot
0019 %   qinv = inversekinematic(robot, T);
0020 %   check that all of them are feasible solutions!
0021 %   and every Ti equals T
0022 %   for i=1:8,
0023 %        Ti = directkinematic(robot, qinv(:,i))
0024 %   end
0025 %    See also DIRECTKINEMATIC.
0026 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0027 
0028 
0029 % Copyright (C) 2012, by Arturo Gil Aparicio
0030 %
0031 % This file is part of ARTE (A Robotics Toolbox for Education).
0032 %
0033 % ARTE is free software: you can redistribute it and/or modify
0034 % it under the terms of the GNU Lesser General Public License as published by
0035 % the Free Software Foundation, either version 3 of the License, or
0036 % (at your option) any later version.
0037 %
0038 % ARTE is distributed in the hope that it will be useful,
0039 % but WITHOUT ANY WARRANTY; without even the implied warranty of
0040 % MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
0041 % GNU Lesser General Public License for more details.
0042 %
0043 % You should have received a copy of the GNU Leser General Public License
0044 % along with ARTE.  If not, see <http://www.gnu.org/licenses/>.
0045 function q = inversekinematic_kuka_kr_30_L16_2(robot, T)
0046 
0047 %initialize q,
0048 %eight possible solutions are generally feasible
0049 q=zeros(6,8);
0050 
0051 % %Evaluate the parameters
0052 % theta = eval(robot.DH.theta);
0053 d = eval(robot.DH.d);
0054 L6=abs(d(6));
0055 
0056 
0057 %T= [ nx ox ax Px;
0058 %     ny oy ay Py;
0059 %     nz oz az Pz];
0060 Px=T(1,4);
0061 Py=T(2,4);
0062 Pz=T(3,4);
0063 
0064 %Compute the position of the wrist, being W the Z component of the end effector's system
0065 W = T(1:3,3);
0066 
0067 % Pm: wrist position
0068 Pm = [Px Py Pz]' - L6*W; 
0069 
0070 %first joint, two possible solutions admited:
0071 % if q(1) is a solution, then q(1) + pi is also a solution
0072 q1=-atan2(Pm(2), Pm(1));
0073 
0074 
0075 %solve for q2
0076 q2_1=solve_for_theta2(robot, [q1 0 0 0 0 0 0], Pm);
0077 %the other possible solution is q1 + pi
0078 q2_2=solve_for_theta2(robot, [q1+pi 0 0 0 0 0 0], Pm);
0079 
0080 %solve for q3
0081 q3_1=solve_for_theta3(robot, [q1 0 0 0 0 0 0], Pm);
0082 %solver for q3 for both cases
0083 q3_2=solve_for_theta3(robot, [q1+pi 0 0 0 0 0 0], Pm);
0084 
0085 
0086 
0087 %the next matrix doubles each column. For each two columns, two different
0088 %configurations for theta4, theta5 and theta6 will be computed. These
0089 %configurations are generally referred as wrist up and wrist down solution
0090 q = [q1         q1         q1        q1       q1+pi   q1+pi   q1+pi   q1+pi;   
0091      q2_1(1)    q2_1(1)    q2_1(2)   q2_1(2)  q2_2(1) q2_2(1) q2_2(2) q2_2(2);
0092      q3_1(1)    q3_1(1)    q3_1(2)   q3_1(2)  q3_2(1) q3_2(1) q3_2(2) q3_2(2);
0093      0          0          0         0         0      0       0       0;
0094      0          0          0         0         0      0       0       0;
0095      0          0          0         0         0      0       0       0];
0096 
0097 %leave only the real part of the solutions
0098 q=real(q);
0099 
0100 %Note that in this robot, the joint q3 has a non-simmetrical range. In this
0101 %case, the joint ranges from 60 deg to -219 deg, thus, the typical normalizing
0102 %step is avoided in this angle (the next line is commented). When solving
0103 %for the orientation, the solutions are normalized to the [-pi, pi] range
0104 %only for the theta4, theta5 and theta6 joints.
0105 
0106 %normalize q to [-pi, pi]
0107 q(1,:) = normalize(q(1,:));
0108 q(2,:) = normalize(q(2,:));
0109 
0110 % solve for the last three joints
0111 % for any of the possible combinations (theta1, theta2, theta3)
0112 for i=1:2:size(q,2),
0113     qtemp = solve_spherical_wrist(robot, q(:,i), T, 1,'geometric'); %wrist up
0114     qtemp(4:6)=normalize(qtemp(4:6));
0115     q(:,i)=qtemp;
0116     
0117     qtemp = solve_spherical_wrist(robot, q(:,i), T, -1, 'geometric'); %wrist up
0118     qtemp(4:6)=normalize(qtemp(4:6));
0119     q(:,i+1)=qtemp;
0120 end
0121 
0122 
0123 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0124 % solve for second joint theta2, two different
0125 % solutions are returned, corresponding
0126 % to elbow up and down solution
0127 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0128 function q2 = solve_for_theta2(robot, q, Pm)
0129 
0130 %Evaluate the parameters
0131 theta = eval(robot.DH.theta);
0132 d = eval(robot.DH.d);
0133 a = eval(robot.DH.a);
0134 alpha = eval(robot.DH.alpha);
0135 
0136 %See geometry
0137 L2=abs(a(2));
0138 L3=abs(d(4));
0139 A2 = abs(a(3));
0140 
0141 %See geometry of the robot
0142 %compute L4
0143 L4 = sqrt(A2^2 + L3^2);
0144 
0145 %The inverse kinematic problem can be solved as in the IRB 140 (for example)
0146 
0147 %given q1 is known, compute first DH transformation
0148 T01=dh(robot, q, 1);
0149 
0150 %Express Pm in the reference system 1, for convenience
0151 p1 = inv(T01)*[Pm; 1];
0152 
0153 r = sqrt(p1(1)^2 + p1(2)^2);
0154 
0155 beta = atan2(-p1(2), p1(1));
0156 gamma = real(acos((L2^2+r^2-L4^2)/(2*r*L2)));
0157 
0158 %return two possible solutions
0159 %elbow up and elbow down
0160 %the order here is important and is coordinated with the function
0161 %solve_for_theta3
0162 q2(1) = pi/2 - beta - gamma; %elbow up
0163 q2(2) = pi/2 - beta + gamma; %elbow down
0164 
0165 
0166 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0167 % solve for third joint theta3, two different
0168 % solutions are returned, corresponding
0169 % to elbow up and down solution
0170 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
0171 function q3 = solve_for_theta3(robot, q, Pm)
0172 
0173 %Evaluate the parameters
0174 theta = eval(robot.DH.theta);
0175 d = eval(robot.DH.d);
0176 a = eval(robot.DH.a);
0177 alpha = eval(robot.DH.alpha);
0178 
0179 %See geometry
0180 L2=abs(a(2));
0181 L3=abs(d(4));
0182 
0183 A2 = abs(a(3));
0184 
0185 %See geometry of the robot
0186 %compute L4
0187 L4 = sqrt(A2^2 + L3^2);
0188 
0189 %the angle phi is fixed
0190 phi=acos((A2^2+L4^2-L3^2)/(2*A2*L4));
0191 
0192 %given q1 is known, compute first DH transformation
0193 T01=dh(robot, q, 1);
0194 
0195 %Express Pm in the reference system 1, for convenience
0196 p1 = inv(T01)*[Pm; 1];
0197 
0198 r = sqrt(p1(1)^2 + p1(2)^2);
0199 
0200 beta = real(acos((L2^2 + L4^2 - r^2)/(2*L2*L4)));
0201 
0202 %return two possible solutions
0203 %elbow up and elbow down solutions
0204 %the order here is important
0205 q3(1) = pi - phi - beta; 
0206 q3(2) = pi - phi + beta; 
0207 
0208 
0209

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