MRXT: The Multi-Robot eXploration Tool
Multi-Robot autonomous exploration and mapping simulator.
slamInterface Member List
This is the complete list of members for slamInterface, including all inherited members.
ClThread()ClThread
disableRobotBase(int r)=0 (defined in slamInterface)slamInterface [pure virtual]
getCell(int robot)=0slamInterface [pure virtual]
getCovariance(int robot) const =0slamInterface [pure virtual]
getDisp(int robot) const =0slamInterface [pure virtual]
getGlobalCovariance() const =0slamInterface [pure virtual]
getGMHeight() const =0slamInterface [pure virtual]
getGMWidth() const =0slamInterface [pure virtual]
getHeight() const =0slamInterface [pure virtual]
getImpMap()=0slamInterface [pure virtual]
getLoc(int robot) const =0slamInterface [pure virtual]
getNumRobots() const =0slamInterface [pure virtual]
getOMap()=0slamInterface [pure virtual]
getPixmap()=0 (defined in slamInterface)slamInterface [pure virtual]
getPos(int robot)=0slamInterface [pure virtual]
getPreMap()=0slamInterface [pure virtual]
getQImage()=0 (defined in slamInterface)slamInterface [pure virtual]
getResolution() const =0slamInterface [pure virtual]
getSampleTime() const =0slamInterface [pure virtual]
getStep() (defined in stepEventManager)stepEventManager [inline]
getTime() const =0slamInterface [pure virtual]
getVMap()=0slamInterface [pure virtual]
getWidth() const =0slamInterface [pure virtual]
getXOrigin() const =0slamInterface [pure virtual]
getYOrigin() const =0slamInterface [pure virtual]
initialize(int nrobots, ConfigFile &configfile)=0slamInterface [pure virtual]
printID(char *str)ClThread [inline]
prio (defined in ClThread)ClThread [protected]
resetCounter() (defined in stepEventManager)stepEventManager [inline]
run()ClThread
setGridMapName(const char *)=0slamInterface [pure virtual]
setHighThreshold(float thb)=0slamInterface [pure virtual]
setLogName(const char *)=0slamInterface [pure virtual]
setLowThreshold(float tha)=0slamInterface [pure virtual]
setRobotBase(int robot, robotBase &rbase)=0slamInterface [pure virtual]
setWindowName(const char *)=0 (defined in slamInterface)slamInterface [pure virtual]
setWorldModel(worldModelInterface &scene)=0slamInterface [pure virtual]
stacksize (defined in ClThread)ClThread [protected]
step() (defined in stepEventManager)stepEventManager
stepEventManager() (defined in stepEventManager)stepEventManager
stop()ClThread
waitForStep(int step) (defined in stepEventManager)stepEventManager
~ClThread()ClThread [virtual]
~slamInterface() (defined in slamInterface)slamInterface [inline, virtual]
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